The shared half of two card games, demonstrated one primitive at a time. Every page below is a real Phaser scene built out of the package, and nothing else.
One of every direction a pile can run, in both draw orders — and
a card you can drag from one to another. Stack.
Cards held rather than stacked: they pivot around the grip, so
the fan bulges up in the middle. Hand.
Tap the felt to throw a card at that spot, or tap a pile to throw
one onto it. throwCard.
Four seats dealt automatically, the way a dealer deals it. Every primitive at once, and no rules at all.
The pack cuts, both halves bow under the thumbs, and the cards
spring off. They bend while it happens. riffleShuffle.
The box a deck comes in, as an object: six panels of card, a hinged lid and a tab. It turns, opens, and hands you the deck.
The same four cards in three layouts: one big index for a phone, the printed card with a true count of pips, and jumbo index.
Every color a deck has — stock, suit inks, back, court palette — over a deck you can step through.
The same card at seven widths, drawn at each size rather than
drawn once and scaled. cardFaceMetrics.